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General
- Rules are subject to change at any time, so please check them often.
- It is the responsibility of all the users of this site to not only understand the site rules but also the tournament rules.
- By joining a tournament on this site, you acknowledge that you have read, understand, and agree to abide by the rules. This includes all tournaments (i.e. Free and Prize)
- Phoinixt is a site designed around fun, fair, competitive gaming. We will not tolerate players or teams that cause problems or attempt to undermine this in any matter. This includes teams or players that cheat, dispute on purpose, or repeatedly abuse players. Violators will be dealt with accordingly including possible removal from tournament. As with all accusations, valid proof MUST be provided.
- Abuse of our Staff will not be tolerated in any form. This includes written messages or verbal comments. Violators will be removed and disqualified.
- These rules are final and cannot be preceded by rules in the Tournament Name or Description.
No-Shows
- All attempts to play must be logged in the match page. If you try to contact your opponent to play and they keep denying or don't respond before the match time expires, you may report a win on the last day.
Cheating
1. We have a zero tolerance policy for cheating. Players caught cheating, "glitching", or abusing in-game mechanics in any way will be removed from the tournament.
2. Code of Conduct will also be inforced.
Support
- If you have any problems during a match, you may contact a tournamentFront Staff Member to answer any questions you may have.
- If a Staff member is called into a match for any reason, all players must comply with the Staff member's instructions. Failure to do so will result in penalties for your team.
- Verbally abusing Staff members called into a match will not be tolerated. The individual user and/or team violating this rule will be subject to being disqualified.
Matches
- All matches must be played in their entirety.
- Rules under the Tournament Options must be used. Verbal agreements will not receive staff support.
- The lower ranked team/player at match time will host the first map. The higher ranked team/player at match time will host the second map. This will alternate for each map if/until a tie breaker map is needed. The team/player that has won the most combined rounds will host the final map. If there is a tie in rank (i.e. both are unranked), the team/player on the Top Bracket will have first host. If there is a tie in round count, the lower ranked team will host the tie breaker map.
- A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a conflict must be submitted.
- Teams may not delay the match for more than 5 minutes between each map. If a team delays the start for longer than 5 minutes between maps, they will forfeit that map. The team that did not delay must make a conflict with valid proof showing that this delay did occur. First, the match must be completed and the scores must be reported correctly. Do not conflict the match on purpose. After the match is complete, conflict and submit the URL link of the proof.
- If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and become a conflict. The URL link of the proof must be submitted once the match is completed.
- If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and become a conflict. The URL link of the proof must be submitted once the match is completed.
- If a player disconnects after the map has started, the player that the team belongs will automatically lose that map.
- The act of Split Screening is not allowed. Only one player per console is permitted. If a team is found breaking this rule they lose the entire match.
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C.B. Tournament Settings
| Type |
4v4 |
| Game |
Halo 3 |
| Platform |
XBOX 360 |
| Created |
Coming Soon
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| Expires |
Coming Soon
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| Series best of |
3 |
US Times
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Round 1
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5:00PM EST
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Round 2
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7:00PM EST
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Round 3
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9:00PM EST
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Round 4
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11:00PM EST
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AUS
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Round 1
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9:00AM EDT
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Round 2
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11:00AM EDT
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Round 3
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1:00PM EDT
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Round 4
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3:00PM EDT
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C.B. Weapons & Vehicles
| Granades on Map |
Map Default |
| Vehicle set |
No vehicles |
| Weapons |
Battle Rifle/Assult Rifle
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Power Ups
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Default |
C.B. General Settings
| Number of Rounds |
3 |
| Time Limit |
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Slayer
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Score 50 - 30 Min
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CTF
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First to 3 - 30 Min
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| Respawn Rate |
3 seconds |
| Lives Per Round |
Unlimited |
| Sensors |
Default |
Infinite Ammo
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No
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C.B. Game Type
| Round 1 |
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| Team Slayer |
The Pit |
| Team Slayer |
Construct |
| CTF |
Narrows |
| Round 2 |
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| Team Slayer |
The Pit |
| Team Slayer |
Construct |
| CTF |
Narrows |
| Round 3 |
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| Team Slayer |
The Pit |
| Team Slayer |
Construct |
| CTF |
Narrows |
| Round 4 |
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| Team Slayer |
The Pit |
| Team Slayer |
Construct |
| CTF |
Narrows |
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